▶ GAME-BASED LEARNING ◀
ARCADEMY
arcademyedu.co.uk
PLAYER 1 · PRESS START
LEARNING FOR
EVERY LEARNER
Curriculum-aligned game-based learning built by a practitioner, for practitioners. Every session generates real evidence.
ASSESS
EDUCATE
REGULATE
▶ SCROLL TO CONTINUE ◀
▶ MATHS & LITERACY SERIES
Maths
Maths
Maths
Maths
Maths
EnglishMaths
Maths
Maths
Maths
Maths
Maths
English
English
English
Maths
Maths
English
MathsPSHE
PSHE
Edu
Maths
Maths
English
English
Maths
English
THE JOURNEY
From Play to Proven Outcomes
Every Arcademy session creates a trail of evidence — without storing a single byte of student data on external servers.
01
Play
Students choose from 15+ curriculum-aligned games across PSHE, literacy, numeracy and emotional wellbeing.
02
Engage
Progress, scores and game milestones are tracked live in session — no login, no account, no server data.
03
Evidence
A personalised PDF evidence report is generated instantly, client-side, and downloaded at the end of each game.
04
Outcomes
Reports map to curriculum objectives, SEMH frameworks and pastoral records — ready for parents, SLT or Ofsted.
OUR FRAMEWORK
Three Strands. One Platform.
Arcademy is built around a practitioner framework that addresses the full cycle of learner support.
ASSESS
Measure Engagement
Game-based activities generate real evidence of engagement, effort and emotional regulation — automatically, with every session.
EDUCATE
Build Understanding
Curriculum-aligned games across PSHE, literacy and numeracy — differentiated to meet learners where they are, not where the syllabus expects them.
REGULATE
Fulfil Duty of Care
Built-in safeguarding principles, no student data stored externally, and evidence trails that support schools in meeting their pastoral and Ofsted obligations.
BUILT FOR
Every Setting. Every Learner.
Designed from the classroom floor up — by a practitioner who works across all four of these settings.
🏫
Primary Schools
Engaging games supporting early literacy, numeracy and PSHE. Low reading demand, high engagement. Perfect for intervention groups and whole-class sessions.
🎓
Secondary Schools
Content pitched for older learners without feeling patronising. Ideal for form time, tutor periods, and alternative curriculum programmes.
💛
SEMH Provisions
Low-pressure, game-first design removes the anxiety of traditional assessment. Emotional regulation themes woven throughout the game library.
♿
SEND Settings
Accessible by design — no time pressure on core tasks, clear visual language, and evidence reports that support EHCP and annual reviews.
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NEW SCHOOLS
Get in Touch
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